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Flight mechanics in Leonida: will the flat topography make flying boring?EN

19 respuestas 3168 vistasanteayer
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A single engine seaplane on floats banking low over shallow turquoise water, with mangrove islands, a sandbar and two speedboats below

been chewing on the leonida map layout lately and what it does to flying specifically.

the eye candy part is a lock. night runs over the keys, coming into the vice city skyline with all the neon going, thats gonna be unreal. what im less sure about is the actual act of flying the thing. florida is famously pancake flat.

in V you had chiliad and the canyons up north, so you were constantly correcting, dodging a ridge, watching your altitude. take that away and the trip from vice city up to port gellhorn might be point the nose, hold forward, go make a sandwich, land.

so is no verticality gonna make flying dull, or do you reckon rockstar has other tricks for it? weather, busier airspace, something we havent seen? genuinely curious what people think.

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Respuestas(19)Página 1 de 2

every map is flat at 3000 feet mate. if you want to actually fly you stay low.

and honestly the seaplane carries the whole thing on its own. push off a dock, follow the coast in and out of the mangroves, set her down wherever you were headed. thats the fun part, not the mountains

all im asking for is two proper airports with actual distance between them, so that getting in a plane is worth doing in the first place

two proper airports with actual distance between them

floatplanes exist for a reason you know. half of leonida is water, thats your runway

fair point. then what i want is an actual reason to fly across the map, which honestly looks likely this time. in V there was basically never a reason, you fast travelled or just drove

nah were all just gonna do what we always do. get it airborne, aim it roughly at the destination, bail out over it and let the plane eat a building lol

lowkey 2 isnt even enough. give us 4 or 5 so you can actually run a loop between them. some of us wanna larp as a pilot for a whole evening

most of the time you were either cruising way up top where terrain does nothing, or buzzing around los santos itself. and we already know mount kalaga is in the game if hills matter that much to you

we already know mount kalaga is in the game

thank you. every single one of these threads someone talks about leonida like its a car park. kalaga is right there, and theres proper hill country along the northern edge too

plus theres gonna be a load of islands out there. wouldnt shock me if we get a cuba stand in somewhere off the coast

flying is gonna end up being one of the standout parts of this game, calling it now.

rdr2 was them barely poking at that volumetric cloud and weather tech and it already looked ridiculous. seven years on theyve had it cranked to 11.

thunderstorms, crosswind, squalls rolling in off the gulf. thats where the challenge comes from, not from hills. V had a pretty skybox and thats about it, nothing up there actually did anything to you

id put money on wind actually mattering this time. florida weather turns on a dime, so if a storm front rolls through and suddenly youre fighting the stick to hold a heading, thats way more interesting than a mountain sat there doing nothing. idk though

id put money on wind actually mattering this time

it already does in V, just very subtly. you get random turbulence that rocks the plane side to side and nudges you off heading a bit. most people never notice because theyre at 2000ft basically on autopilot

what im hoping for is a flight model thats actually hard. this thing is gonna be alive for 15 years plus. would be nice to have at least one system in it that takes longer than an afternoon to get good at

honestly this is a plus for me. never enjoyed having to gain a load of altitude just to clear chiliad every single time i went anywhere north

choppers hate this one weird trick (the trick is a mountain)

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